You get to save $10 so Nintendo can later take it off their marketplace, and remove your access to the game.
The shitty part is that I don’t think physical games are even exempt from that problem. Excluding whichever Switch 2 games are use the “key card” option versus “memory card” (key card basically just being a transferrable download code), we see games like Tears of the Kingdom being nearly unplayable without the day 1 patch. Or other games like Splatoon 3 that simply don’t include the full game on the cart and prompt you to download launch-day content after booting it up.
Neither of these games will be very playable even with physical cards once the Switch eShop servers go down for good.
We can only hope the current standard of backwards compatibility lasts indefinitely so all digital stores can basically be like Steam going forward and keep their content available across all future generations. But even that is a stretch when who even knows what the state of CPU architecture will look like in 15-20 years.
It’s not even way too much. Plenty of big games cost that much in the 90s. Accounting for inflation and the fact that games are way more expensive to produce nowadays, $70 is extremely reasonable.
It’s neither. They have announced two game prices so far. One was $80 the other was $70. I’m of the opinion that they are going to start implementing a kind of tiered pricing, but that’s just a shot in the dark.
Was $90 the minimum? I thought it was the maximum.
$90 for physical, $80 for digital. You get to save $10 so Nintendo can later take it off their marketplace, and remove your access to the game.
The shitty part is that I don’t think physical games are even exempt from that problem. Excluding whichever Switch 2 games are use the “key card” option versus “memory card” (key card basically just being a transferrable download code), we see games like Tears of the Kingdom being nearly unplayable without the day 1 patch. Or other games like Splatoon 3 that simply don’t include the full game on the cart and prompt you to download launch-day content after booting it up.
Neither of these games will be very playable even with physical cards once the Switch eShop servers go down for good.
We can only hope the current standard of backwards compatibility lasts indefinitely so all digital stores can basically be like Steam going forward and keep their content available across all future generations. But even that is a stretch when who even knows what the state of CPU architecture will look like in 15-20 years.
Pretty sure this was confirmed to be untrue, at least for US pricing.
yea, in the us it’s 80$ for both physical and digital games (at least the new mario kart i believe donkey kong is 70$)
which is still way too much, like, why make up numbers when the reality is already bad cmon
It’s not even way too much. Plenty of big games cost that much in the 90s. Accounting for inflation and the fact that games are way more expensive to produce nowadays, $70 is extremely reasonable.
Correct. UK and EU pricing has more expensive physical, I believe.
We don’t know tariff cost yet
1 billion dollars
It’s neither. They have announced two game prices so far. One was $80 the other was $70. I’m of the opinion that they are going to start implementing a kind of tiered pricing, but that’s just a shot in the dark.
Maximum is only limited by greed of corporations.