PugJesus@lemmy.world to memes@lemmy.worldEnglish · 3 days agoUtterly texturelesslemmy.worldimagemessage-square19fedilinkarrow-up1570
arrow-up1570imageUtterly texturelesslemmy.worldPugJesus@lemmy.world to memes@lemmy.worldEnglish · 3 days agomessage-square19fedilink
minus-squareQubaXR@lemmy.worldlinkfedilinkarrow-up38·3 days agoTechnically, what’s in this picture is a soup with no color and no density, but it clearly has a tactile texture 🤯
minus-squareEstonianGuy@lemm.eelinkfedilinkEnglisharrow-up18·3 days agoIt’s a software developer / designer joke, that texture means no texture on a 3D model
minus-squarelemmyartistforhire@lemmy.worldlinkfedilinkarrow-up13·3 days agoTechnically, unless procedurally generated with nodes, there would be a normal map texture/bump texture applied to the soup to get those reflections.
minus-squaremoosetwin@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up8·3 days agoTechnically, i touch the screen and it smooth
minus-squareHupf@feddit.orglinkfedilinkarrow-up1·2 days agoStrange. I touch my screen and it’s all greasy and smudgy.
minus-squareVenus_Ziegenfalle@feddit.orglinkfedilinkEnglisharrow-up1·2 days agoThat’s an acurate description of what a normal map does. Looks more 3D without adding actual depth.
minus-squareAceticon@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·2 days agoI was thinking the same - it’s missing the albedo texture but it has the normal/bump map plus at the very least fixed metalicity and roughness values.
Technically, what’s in this picture is a soup with no color and no density, but it clearly has a tactile texture 🤯
It’s a software developer / designer joke, that texture means no texture on a 3D model
Technically, unless procedurally generated with nodes, there would be a normal map texture/bump texture applied to the soup to get those reflections.
Technically, i touch the screen and it smooth
Strange. I touch my screen and it’s all greasy and smudgy.
That’s an acurate description of what a normal map does. Looks more 3D without adding actual depth.
I was thinking the same - it’s missing the albedo texture but it has the normal/bump map plus at the very least fixed metalicity and roughness values.
Or a described shape with ray marching